Gaze-activated User Interface

Gaze-activated User Interface

To optimize the performance of gaze-activated UIs in the SUN project’s use cases, TUC introduces mechanisms that address the Midas touch problem, where unintended activations are triggered by mere gazing. The “gaze-to-select and blink-to-commit”...
Use of XR in a working environment

Use of XR in a working environment

On July 11 of this year, Hololight’s Head of Research Carina Pamminger traveled to 𝗩𝗮𝗹𝗲𝗻𝗰𝗶𝗮, 𝗦𝗽𝗮𝗶𝗻 to meet with fellow SUN consortium partner Factor at their national headquarters 🚀 Joined by colleagues from the Universitat Politecnica de Valencia (UPV), a successful...