How to become a registered stakeholder
1 Who can register
Organisations with an interest in SUN PROJECT’s work may become SUN PROJECT registered stakeholders if:
- They are natural persons
- They are a legally established organisation in the EU/EEA and have activities at an EU level.
- They have a track record and/or a legitimate interest in SUN PROJECT’s work or in the XR sector.
- They are a representative organisation in their field of competence.
Registration to become an SUN PROJECT registered stakeholder is open-ended. SUN PROJECT will update the list of registered stakeholders on a monthly basis:
2 Why should you register?
Registration gives access to dedicated area in the website – on top of those open to the wider public – through which registered stakeholders can engage with SUN PROJECT regularly. These mechanisms are complemented by dedicated channels though which registered stakeholders are informed about upcoming activities and other matters of relevance to them.
3 Registration form
If you are interested in becoming a registered stakeholder, please complete the online form.
4 Onboarding sessions for newly registered stakeholders
New or changed liaison officers of the stakeholder organisations that have completed the process to become a registered SUN PROJECT stakeholder are invited to join our digital onboarding sessions, where they can meet SUN PROJECT staff and learn more about SUN PROJECT’s engagement framework. Onboarding sessions occur at least on a quarterly basis.
Advisors can candidate themselves through the stakeholder registration form available at the following online form
Dear potential stakeholder, thanks for completing the following engagement questionnaire after a brief project description. It will help us in providing you the right information along the project lifecycle.
What is SUN?
The Social and hUman ceNtered XR (SUN) project aims at investigating and developing extended reality (XR) solutions that integrate the physical and the virtual world in a convincing way, from a human and social perspective. The virtual world will be a means to augment the physical world with new opportunities for social and human interaction.
eXtended reality for Rehabilitation
The aim of the proposed rehabilitation scenario is to motivate the patient to exercise efficiently by providing feedback in relation to performance, while the physiotherapy exercises are performed in any setting, e.g. clinical, at home, indoors, outdoors or even in public areas. This scenario is based on the use of a digital tool employing VR,AR, and MR to assist and monitor the individual motor learning in the context of a supervised personalized remote exercise rehabilitation program for the management of injuries/pathologies. The digital tool will also enable supervised personal training
eXtended reality for
safety and social interaction at work
AR and VR can create more immersive experiences for people at work in order to make their job safer, by providing new ways to be aware of possible hazards and receive more effective, engaging and entertaining training on safety procedures. This is to alert and prevent serious accidents provoked by the co-occurrences of different causes, which can be avoided by conscious collaboration. With VR/AR headsets, workers will be able, for example, to better understand difficult-to-grasp concepts or topics such as protocols and procedures for safety and security.
eXtended reality for people with serious mobility and verbal communication diseases
Some people with various motor disabilities or after strokes have huge difficulties in communicating with each other and even to address their vital needs. The project will join the challenge to find a dedicated communication pathway for those people introducing the possibility to interact with some specific social cues and transform them in clear communication or actions.
“The project will contribute to human-centred and ethical development of digital and industrial technologies, through a two-way engagement in the development of technologies, empowering end-users and workers, and supporting social innovation, including end-users from the very beginning through the co-creation of scenarios, and later on gathering their feedback through the pilots demonstrating new uses of XR in the field of industry (ameliorating safety and capability of workers), rehabilitation, and inclusive communication”